PROCESS OF RENDERING:
1) Importing Revit file into 3DSMAX.
2) Placing DOME light for surrounding light.
3) Adding HDRI Map onto dome light to mimic
natural surrounding lighting.
4) Placing camera to get wanted view and
rendering range.
5) Adjusted camrera radius and ISO
6) Test rendering using VRAY to see view and
lighting intensity.
7) Applied Material map using vRaymtl
8) Applied Glass materuial by turning reflect and
refract maps to white colours
9) Applied materials onto selections within model
& adding furnitures downloaded on flying architecture
10) Test rendering to see material scales and etc.
& lighitng.
11) Added sun for stronger reflections which dome
light fails to acheive.
12) Added plane light onto window at room which
is used as interior render.
13) Test rendering on interior space.
14) Applied plane to act as ground (grass)
15) Applied map, normal maps, bumps, relflects,
gloss maps.
16) Test render to test grass qualities.
17) Set render resolution to 1280 x 720px
18) Added GI environment for more realistic
reflections and lighting.
19) Adjusted irradance map to high for better
quality lighting.
20) Final render view.
21) Rendering of interior view
22) Texture map to be used to create more depth
on corners of model.
23) Imported render into photoshop for post
production
24) Render after post production. added textures
on walls, sky, human figures and trees.
25) Imported interior render into photoshop
26) Final post production on lightroom. Added
photo filters.
THE FINAL PRODUCT OF RENDERING:
1. EXTERIOR VIEW
2. INTERIOR VIEW
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